Showing posts with label halflife. Show all posts
Showing posts with label halflife. Show all posts

Tuesday, August 25, 2009

Our special thanks and a promise for more

We wanted to take a second to thank everyone who watched our video, give a special thanks to everyone who then sent it on to someone else, and send an even more special thanks to those of you who blogged, tweeted, or otherwise broadcast the video. Our success isn't possible without you!

Second, we wanted to let you know that we have at least half a dozen other projects in the pipeline now. Many of them are direct results of your input! Keep giving us great project ideas and we'll keep cooking them up and sending them right back at you!

Wednesday, August 5, 2009

FPS with Real Guns - Episode 02

Here's the second episode from Waterloo Labs. This time we are playing Half-Life (well, the flash version at least), with a real gun. Using accelerometers and LabVIEW, we can triangulate the position of where a bullet hits a piece of drywall and use that location to generate a mouse click in the game, which has been projected onto the wall.



UPDATE (8/12): If you have other crazy project ideas, comment on our newest blog post with your ideas!

UPDATE: Here is the code to complete the demo yourself.

UPDATE (14:49): Here is the system overview, parts list, and explanation of the math behind this.

Friday, July 31, 2009

Shots in the Dark

Working on our triangulation demo late into the night. Shooting rubber bands at drywall has never been so much fun!

Thursday, July 30, 2009

Upcoming Project Updates

We wanted to make sure that we kept you up to date on our two projects that are currently in the works.

First-Person Shooter Demo

We are working on a project that allows you to locate the position of an impact on a flat surface using triangulation with accelerometers. And as is the way with Waterloo Labs, we take this simple concept and add something awesome. In this case, there will be two somethings: an AR15 and a .22 caliber. This video will be coming next week!

Cannon Fodder

This is the project that we mentioned at the end of the fireworks video. We will be building a cannon that tracks motion and follows targets using simple USB webcams.

Currently, we are trying to make sure that we have enough amps to drive the motors that we have located for the cannon. If so, then we have a project. If not, we will need to look into lower power motors.

Be sure to let us know if you have any suggestions or project ideas!